![]() ![]() A sort of a "career mode" would be a huge deal for flightgear. But things that would allow the player to not have to play as a "god" that decides everything around him including how many passengers. Things that are not related to graphics or some other more "budget-related" issues. This is not something that should be perfect, but any simple solution that would "engage" a little bit more, I think would make flightgear better than others out there. Cole wrote in Thu 2:36 pm: I feel like there are a few items that flightgear, as a whole, could develop to, honestly, be a better "sim" than other expensive "sims" out there: a save/resume function, a random baggage/passengers button you could push to have it sort it out without the artificial feeling of "choosing it yourself", and a generalized system of cargo/passengers much like "eurotrucks sim" has done for itself, where you get some random "contracts" to take stuff from point A to point B. ![]()
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